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Shire of South
Keep's Harvest Burning Scenario.
Then end of Summer is here and the serfs in the fields have
harvested the crops. But raiders have come to burn or steal the fruits of
their labours. To arms to arms is heard the cry! And so we go to battle and
defend our lands….
Time limit: 10 minutes per scenario
# of Forces 2 teams
Objective of Team One (Raiders) Burn "Harvest".
The harvest shall consist of several hay bales scattered at one end of
Camp. The Raiders will start at opposite end of camp and attempt to break
through the "Forest" and "burn" the hay bales using either "Flaming Arrows"
or Crossbow Bolts or hand held "Torches". Points will be awarded by number
of Bales Burned. Of course the Objective of Team Two (Defenders), is to save
as much of harvest as possible.
There will be a 10 minute time limit for each scenario, afterwards
attackers and defenders will trade places. (this to make it more
interesting) Points will be tallied up at the end of the fighting. With
total points deciding the winners.
Special Notes:
 | Flaming arrows/bolts will have a Red streamer appx 12'' long affixed
to the head. Streamers will be issued on-site. No more than 1/3 of arrows
may be "flaming". |
 | Arrows must hit hay bale squarely to count as burning the bale. |
 | Bales burned by Arrows are worth 1 point per bale I.E. 2 arrows
hitting one bale is only 1 point. |
 | Torches will be 2ft rattan rods with Red streamers on the ends. |
 | Torches Must carried in a Gauntleted hand. Not in belt or tucked
behind shield. |
 | Torches may NOT be used as a weapon but may be used in a defensive
manner (to deflect or parry) |
 | Torches must be stuck in and left on Hay bales to count as Burned.
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 | Torches may be thrown onto hay bales but it must either stick in or
land on and maintain contact with the hay bale .If the torch bounces off
it does not count. |
 | "Torched" Bales are worth 3 points only one torch per bale |
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