Battle Scenarios

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Shire of South Keep's Harvest Burning Scenario.

Then end of Summer is here and the serfs in the fields have harvested the crops. But raiders have come to burn or steal the fruits of their labours. To arms to arms is heard the cry! And so we go to battle and defend our lands….

Time limit: 10 minutes per scenario

# of Forces 2 teams

Objective of Team One (Raiders) Burn "Harvest".

The harvest shall consist of several hay bales scattered at one end of Camp. The Raiders will start at opposite end of camp and attempt to break through the "Forest" and "burn" the hay bales using either "Flaming Arrows" or Crossbow Bolts or hand held "Torches". Points will be awarded by number of Bales Burned. Of course the Objective of Team Two (Defenders), is to save as much of harvest as possible.

There will be a 10 minute time limit for each scenario, afterwards attackers and defenders will trade places. (this to make it more interesting) Points will be tallied up at the end of the fighting. With total points deciding the winners.

Special Notes:

bulletFlaming arrows/bolts will have a Red streamer appx 12'' long affixed to the head. Streamers will be issued on-site. No more than 1/3 of arrows may be "flaming".
bulletArrows must hit hay bale squarely to count as burning the bale.
bulletBales burned by Arrows are worth 1 point per bale I.E. 2 arrows hitting one bale is only 1 point.
bulletTorches will be 2ft rattan rods with Red streamers on the ends.
bulletTorches Must carried in a Gauntleted hand. Not in belt or tucked behind shield.
bulletTorches may NOT be used as a weapon but may be used in a defensive manner (to deflect or parry)
bulletTorches must be stuck in and left on Hay bales to count as Burned.
bulletTorches may be thrown onto hay bales but it must either stick in or land on and maintain contact with the hay bale .If the torch bounces off it does not count.
bullet"Torched" Bales are worth 3 points only one torch per bale
 

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