Missile Chart

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SIEGE MISSILE REFERENCE CHART
SUPPLEMENTARY RECOMMENDATIONS
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I. INTRODUCTION

Note!!!
These Guidlines have NOT been adopted here in Trimaris and should only be considered Safety guidlines. All Missile weapon rules must be passed by the Trimarian Earl Marshal. Thanks to Master Robert of Vinhold (West Kingdom) and all those on the SCA Seige Engineering List for providing the Test data.- Webmaster

This section of the combat rules combines all missiles used in SCA combat into one consistent set of guidelines and specifications regardless of intended use. This will allow the free exchange of missiles by those devices designed to use them, whether it is a bow, crossbow, siege engine, or hand thrown weapons.

The following concepts will keep the combat balanced and playable by all parties equally:

1. The missile determines the damage delivered regardless of source of launch.

2. The minimum and maximum ranges listed for each missile has been determined based on the acceptable non damaging impact for a minimum armored combatant at 21 feet or 10% of the allowed maximum range. Exceeding these maximum ranges significantly may create an unacceptable risk to participants and the early failure of the missiles.

3. Any missile not found to be the equivalent of those listed in

this chart may be tested and evaluated by the process defined in testing new missile designs. Such missiles may be added to this Chart after testing in accordance with the Rules update process.

II. MISSILE REFERENCE CHART

This chart is a guide to aid marshals and engineers in the valid use and selection of suitable missiles and what may use them.

1. Damage is recommended as the default value. Kingdom conventions are to select the acceptable missiles allowed and the damage accorded

to them.

2. It is not always possible to control the exact weight and release of every missile to land exactly at range. This safety margin is already built into the maximum listed range.

3. A siege engine may qualify to use more than one type of missile, so long as the engines power is not modified, and the maximum ranges are met for each missile used.

4. Missile Weapon Classes:

A = hand thrown

B = bow, sling, staff slings

C = crossbow, muskets

D = direct fire engines (ballista, cannon, springalds)

E = indirect fire engines (catapults, trebuchet, mortars)

Missile weight Range min Yd. max Recommended damage May

A

Be B Used

C

by

D

E
Shafted Missiles                  
Fiberglass arrow <=3.5oz 7 xx blocked by shield   x x x x
Golf tube arrow <=3oz 7 xx blocked by shield   x x x  
GT bolt 40" + 9oz 7-10 80 blocked by shield       x x
PVC Dart 3/4" + 1 lb. 7/10% 75 blocked by shield x x   x  
PVC Javelin 3/4" + 1.5 lb. 7/10% 60 blocked by shield x x   x  
throwing axes 1.5 lb. 7 45 blocked by shield x        
PVC Javelin 1" 2 lb. 7 40 blocked by shield x        
Non Shafted Missiles                
                   
Single Tennisball 2 oz 7/10% 100 blocked by shield   x x x x
Modified Tennisball 3 oz 7/10% 90 blocked by shield   x x x x
4 Tennisball rock 9 oz 7/10% 80 blocked by walls       x x
large rock *1 lb. 7/10% 80 walls take damage       x x
Siege tower rocks 5 lb. dropped   crushes bodies x        

5. Special notes:

(Arrows and crossbow bolts are in the same class and differ only by length.)
+
May be color coded to distinguish from arrows or hand thrown weapons when conflicts may occur. If color-coding is used, damage may be increased to blocked by walls. It may be better played as it only kills the shield.

*
This missile is restricted to heavy class engines meeting the construction requirements for size, weight and a minimum qualifying range of 40 yards. If used in a direct fire engine, maximum range may be limited to 60 yards.

xx

Does not apply, as is limited by the bow poundage. Siege engine use may not exceed ranges achieved with a bow. Damage is always counted as an arrow. Siege engines may not shoot arrows singly. A minimum of 3, 3oz arrows or whatever combination that adds up to at least 8oz of combined missile weight. 7/10% means 7 yards or 10% of maximum range, whichever is greater, when shot at 45 degrees up on a level field.

6. Definitions of damage:

Blocked by shield - The missile may be blocked by a shield or pavise, but will do killing damage when delivering a sufficient force

Impact to legal target areas.

Blocked by walls - The missile is blocked by a wall or other obstructions greater than a shield or pavise. This missile will kill anything less than a wall on first impact.

Walls take damage - Walls will take damage based on a number of

Direct hits. Missile will crush anything else hit on first impact only.

Crushes walls - This could be considered worth several hits of the Walls take damage level. This represents the largest thrown missile in history.

Crushes bodies - A variation of kill through shield. Applies to dropped tower rocks in the defense of a structure.

Fire damage can be considered for 'flaming' missiles at twice the Rated damage, unless a counter agent such as 'water' is applied to that missile.

7. Recommendations and variants:

Minimum range is for siege engines and Non Contact Missile Combat.

Minimum range use may be lowered to just 21 feet where all participants meet minimum Full Contact Combat armor standards.

The greater power available to the siege engines over hand thrown missiles should be sufficient to allow the fighters to correctly judge the impact the same as for any other valid blow.

Attributes to missiles such as "fire" may be done with the approval of the Marshal in Charge and/or the Kingdom Earl Marshal.

III. NON SHAFTED MISSILE SPECIFICATIONS

All round shot over 1/2 pound in weight must have at least 1.5 inches of progressive give from any angle.

A. Single Tennisball

a) Unmodified Tennisball, used as is without any modification.

b) Modified Tennisball, May be taped with electrical tape, drilled on three 90 degree axis, and one ounce of weighting added that cannot be dislodged, or rattle loose inside.

B. 4 Tennisball Rocks

May only be constructed of unmodified tennisballs, and have a maximum finished weight of 9 ounces.

C. Large Siege Rock

Minimum diameter of 7", maximum finished weight of one pound.

Must have progressive give of at least 2 inches from any point on its surface.

D. Tower Rock

Minimum diameter of 24 inches. Maximum finished weight of 5 pounds. Must have at least 6 inches of progressive give from any point on its surface.

 

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